

* Added the following games to the "bad header list" so they now work properly. 1.01, Time Lord, Tiny Toon Adventures VI, Toy Story (unl), Twin Dragons, Twin Eagle, Ultimate Mortal Kombat 3 14 people, Wario Land II, Wagyan Land III, World Heroes II Pro, Zanac (FDS_Conversion), Zelda - Triforce of the Gods, Zelda II Challenge Aladdin (Super Game), AV Bishojo Senshi Girl Fighter, Bao Qing Tian, Blood Of Jurassic, Bravesoft_Windows_2000, Bubble Bobble (FDS Conversion), Chess Academy, City Fighter IV (Sound), Contra Fighter, Daiku no Gen San II, Donkey Kong Country IV, Dragon Running, Earthworm Jim 3, Exciting Basket (FDS Conversion), Family Basic v3, Family Trainer, Faxanadu Restoration, Fighting hero III, Final Combat, Great Wall, Green Beret (FDS Conversion), Gyruss (FDS Conversion), Hell Fighter, Hot Dance 20000, Hot Slots, Jin Gwok Sei Chuen Saang, King of Fighters '97, Korean Igo, Magic Jewelry II, Master Fighter II, Mega Man III Ultimate, Mei Shao Nv Meng Gong Chang, Metroid - Jin Ji Zhi Ling (FDS Conversion), Monty no Doki Doki Daisassou (FDS Conversion), Ninja Jajamaru, Ninja Jajamaru's Big Adventure, Panda Prince, Poke Block, Portopia, ProWrestling (FDS Conversion), Racermate Challenge 2, Rockball, Sidewinder, Street Fighter IV, Street Heroes, Strike Wolf, Suikan Pipe (Gimmick Bootleg), Super Mali Splash Bomb, Super Pitfall: 30th Anniversary Edition, Test Ver. The following mappers were either added or updated. * Updated or added several mappers improving game compatibility.
UNCHAINED MELODY ZIPPYSHARE DRIVER
* Added IRQ code to the FDS driver to fix blinking status screen issues with Druid and Famicom Grand Prix I * Total memory saving from two above changes is about a half a megabyte of RAM. * Decoupled the PCE and LYNX cores to allow easier updating of code. * Converted all mappers to dynamically allocate WRAM as needed (for memory savings). in theory this should help speed up some games on the 'ol xbox! * Added MDFN_FASTCALL function to all relevant areas. * In game menu options now properly display dipswitch/insert coin options only when using "VS" cart and "FDS" options when playing a "FDS" game. * Fixed issue where in game menu "VS" options were not displaying when playing "VS" games only "FDS" options. So make sure you move any palettes you are using into that folder.

It also now looks for palette files in the "D:\palettes" folder. * Fixed issue where emulator would crash if it was unable to find the palette file. So make sure you create that directory and place the ".pal" files in there. I also moved the ".pal" files into the "Palettes" directory. * Selecting a NES palette was not only not "auto selecting" the emulator directory (D:\\), it was not properly returning you back to the ROMs folder (fixed). * Game SFX volume is no longer saved with a game configuration. * Changes to the screenshot code to account for new directory layout when using "Extras menu" screenshot options. * The option to "prevent rewind and rewind toggling" in the "Dummy/Lockdown mode" is now available and works on Mednafen emulators. Updated to madmab edition interface CFv1b32. MednafenX-NES - NES Emulator for XBox v15b14
